比特浏览器的坚守与努力:用户隐私永不妥协
发布时间 2023-09-06
隐私和数据安全是我们日常生活中至关重要的问题,随着技术的进步和发展,指纹浏览器在加密技术上不断进行更新和维护,但黑客攻击和数据泄漏问题依旧是难以避免的威胁。而此次遭受黑客恶意攻击的比特浏览器则不幸成为了黑客攻击的目标之一。面对这一挑战,比特浏览器一直在积极努力,坚守着用户隐私的原则,不仅在危机发生后第一时间响应了应急处理机制,积极追踪案件动向,而且坚守用户安全第一的原则,全面更新加密策略,致力于位用户提供一个安全的上网环境,在同行和危机面前展现出了一个良心企业的态度和勇气。用户隐私的坚守比特浏览器的核心价值观之一是用户隐私的保护,这一点从其不断维护和升级的系统便能看出。尽管黑客攻击和数据泄漏事件引发了人们对于安全性的讨论,但比特浏览器一直坚守着用户隐私的承诺。在最新版本的比特浏览器中,不仅增强缓存同步安全保护、删除云端扩展缓存功能和查询云端扩展缓存功能,同时临时屏蔽“跨窗口同步扩展应用数据”功能,,以确保用户的个人信息得到妥善保护。比特浏览器明白,用户的信任是它最宝贵的资产,绝不会轻易妥协。维护用户权益面对黑客攻击和同行恶意竞争,比特浏览器并没有束手就擒。相反,它采取了积极的行动,不仅是为了捍卫自身的口碑,更是为了捍卫用户的权益。早在今年早些时候,V家、A家早已爆出过用户数据泄露的问题,只是黑客攻击的手还没有明显的伸向其他指纹浏览器。而此次比特浏览器惨遭黑客攻击,不仅在维权过程中坚守自己的原则,始终以用户利益为先,不仅没有伸出诋毁竞争对手的手,反而坚定地为用户提供免费福利和数据安全持续升级。这种真正的行动与同行指纹浏览器的旁观和诋毁相比,才是真正让用户感到欣慰和安心的举动,同时也让比特浏览器真正维护了自己的初心。支持与共鸣在比特浏览器面临危机的时刻,用户的支持和理解是至关重要的。我们应当认识到,数字安全是一个复杂的问题,没有绝对的安全,但比特浏览器的坚守和努力值得我们的认可。在比特浏览器不断追踪案件进程的同时,我们也需要共同努力,提高自身的数字安全意识,同时也要支持那些坚守用户隐私和安全的品牌和产品。携手共克难关比特浏览器在此次危机中展现出了坚守与努力的决心,证明了其对用户隐私和安全的承诺。用户隐私永不妥协,这已成为比特浏览器的座右铭。在数字化时代,我们需要更多像比特浏览器这样的企业,坚定地守护用户的权益,为用户提供更加安全的上网环境。通过共同的努力和支持,我们相信,比特浏览器会竭尽所能还用户一个公道,也永远不会在用户隐私上妥协。
用户接入极光HTTP代码demo
发布时间 2022-11-16
1、C语言用户接入代码demo:点此下载2、GO语言用户接入代码demo:点此下载3、Phantomjs语言用户接入代码demo:点此下载4、Php语言用户接入代码demo:点此下载5、Java语言用户接入代码demo:点此下载6、Python语言用户接入代码demo:点此下载7、Selenium语言用户接入代码demo:点此下载8、易语言用户接入代码demo:点此下载9、C#语言用户接入代码demo:点此下载10、Node语言用户接入代码demo:点此下载
java语言如何接入代码demo
发布时间 2022-05-09
MAVEN引入如下依赖包:<dependencies><dependency><groupId>cn.hutool</groupId><artifactId>hutool-all</artifactId><version>5.3.5</version></dependency><dependency><groupId>com.squareup.okhttp3</groupId><artifactId>okhttp</artifactId><version>4.7.1</version></dependency></dependencies>复制下面代码,新建Package:com.demo --> 新建Java类:Mainpackage com.demo;import cn.hutool.http.HttpUtil;import okhttp3.*;import java.io.*;import java.net.InetSocketAddress;import java.net.Proxy;import java.util.Objects;import java.util.concurrent.TimeUnit;public class Main {// 需要请求的目标网址private static final String TARGET_URL = "目标网址";// 提取链接private static final String API_URL = "提取链接";public static void main(String[] args) {String result = HttpUtil.get(API_URL);System.out.println("从接口获取回来:" + result.strip());String proxyIp = result.strip();try {Proxies(TARGET_URL, proxyIp);Thread.sleep(500);} catch (Exception e) {e.printStackTrace();}}public static void Proxies(String urlString, String ipPort) {try {Response response = null;try {System.out.println("数据资源:" + ipPort);String ip = ipPort.split(":")[0];int port = Integer.parseInt(ipPort.split(":")[1]);Proxy proxy = new Proxy(Proxy.Type.HTTP, new InetSocketAddress(ip, port));OkHttpClient httpClient = new OkHttpClient().newBuilder().proxy(proxy).connectTimeout(10, TimeUnit.SECONDS).build();Request request = null;request = (new Request.Builder().url(urlString).build());response = httpClient.newCall(request).execute();System.out.println("输出结果2:" + Objects.requireNonNull(response.body()).string());} catch (IOException e) {System.out.println("请求出错1");e.printStackTrace();}} catch (Exception e) {System.out.println("请求出错2");e.printStackTrace();}}}
PHP语言如何接入代码demo
发布时间 2022-05-09
Php http/sock5:// 要访问的目标页面 $targetUrl = "http://baidu.com"; // 代理服务器 $proxyServer = "http":"http://ip:port"; // 隧道身份信息 $ch = curl_init(); curl_setopt($ch, CURLOPT_URL, $targetUrl); curl_setopt($ch, CURLOPT_HTTPPROXYTUNNEL, false); curl_setopt($ch, CURLOPT_SSL_VERIFYPEER, false); // 设置代理服务器// curl_setopt($ch, CURLOPT_PROXYTYPE, 0); //http curl_setopt($ch, CURLOPT_PROXYTYPE, 5); //sock5 curl_setopt($ch, CURLOPT_PROXY, $proxyServer); // 设置隧道验证信息 curl_setopt($ch, CURLOPT_PROXYAUTH, CURLAUTH_BASIC); curl_setopt($ch, CURLOPT_USERAGENT, "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; SV1; .NET CLR 2.0.50727;)"); curl_setopt($ch, CURLOPT_CONNECTTIMEOUT, 3); curl_setopt($ch, CURLOPT_TIMEOUT, 5); curl_setopt($ch, CURLOPT_HEADER, true); curl_setopt($ch, CURLOPT_RETURNTRANSFER, true); $result = curl_exec($ch); curl_close($ch); var_dump($result);
C语言如何接入代码demo
发布时间 2022-05-09
*代理模式: 为其他对象提供一种代理以控制对这个对象的访问*//*普通代理: 调用者只能访问代理角色,而不能访问真实角色。 调用者只知道代理而不用知道真实角色,屏蔽了真实角色的变更对高层模块的影响。*#include#include#include/*抽象游戏者 代理*/typedef struct _IGamePlayer IGamePlayer;struct _IGamePlayer{ void (*login)(char *pName, char *pPassword, void *); void (*killBoss)(void *); void (*upgrade)(void *); void (*DeleteIGamePlayer)(void *);};/*游戏者 具体*/typedef struct _GamePlayer GamePlayer;struct _GamePlayer{ IGamePlayer gmplayer; /*继承抽象游戏者*/ char acName[10]; /*游戏者姓名*/ void (*DeleteGamePlayer)(GamePlayer *pGamePlayer);};void login(char *pName, char *pPassword, void *pGamePlayer){ printf("user :%s is login in !\n", pName);}void killBoss(void *pGamePlayer){ printf("%s is killing the boss! \n", ((GamePlayer *)pGamePlayer)->acName);}void upgrade(void *pGamePlayer){ printf("%s is upgrading !\n", ((GamePlayer *)pGamePlayer)->acName);}void DeleteGamePlayer(GamePlayer *pGamePlayer){ if(pGamePlayer) { free(pGamePlayer); pGamePlayer = NULL; }}GamePlayer *CreateGamePlayer(IGamePlayer *pIGamePlayer, char *pName){ GamePlayer *pGamePlayer = NULL; if(!pIGamePlayer) { return NULL; } else { pGamePlayer = (GamePlayer *)malloc(sizeof(GamePlayer)); if(!pGamePlayer) { return NULL; } memset(pGamePlayer, 0, sizeof(GamePlayer)); strcpy(pGamePlayer->acName, pName); pGamePlayer->DeleteGamePlayer = DeleteGamePlayer; pGamePlayer->gmplayer.login = login; pGamePlayer->gmplayer.killBoss = killBoss; pGamePlayer->gmplayer.upgrade = upgrade; pGamePlayer->gmplayer.DeleteIGamePlayer = pGamePlayer->DeleteGamePlayer; return pGamePlayer; }}/*普通代理的代理者*/typedef struct _GamePlayerProxy GamePlayerProxy;struct _GamePlayerProxy{ IGamePlayer gmplayer; /*继承抽象游戏者*/ GamePlayer *pGamePlayer; /*被代理者*/ void (*DeleteGamePlayerProxy)(GamePlayerProxy *pGamePlayerProxy);};void ProxykillBoss(void * pGamePlayerProxy){((GamePlayerProxy *)pGamePlayerProxy)->pGamePlayer->gmplayer.killBoss(((GamePlayerProxy *)pGamePlayerProxy)->pGamePlayer); /*代理执行被代理者的方法*/}void Proxylogin(char *pName, char *pPassword, void *pGamePlayerProxy){ ((GamePlayerProxy *)pGamePlayerProxy)->pGamePlayer->gmplayer.login(pName, pPassword, pGamePlayerProxy);}void Proxyupgrade(void *pGamePlayerProxy){ ((GamePlayerProxy *)pGamePlayerProxy)->pGamePlayer->gmplayer.upgrade(((GamePlayerProxy *)pGamePlayerProxy)->pGamePlayer);}void DeleteGamePlayerProxy(GamePlayerProxy *pGamePlayerProxy){ if(pGamePlayerProxy->pGamePlayer) { pGamePlayerProxy->pGamePlayer->DeleteGamePlayer(pGamePlayerProxy->pGamePlayer); } if(pGamePlayerProxy) { free(pGamePlayerProxy); pGamePlayerProxy = NULL; } return;}GamePlayerProxy *CreateProxy(char *pName){ GamePlayerProxy *pGamePlayerProxy = NULL; pGamePlayerProxy = (GamePlayerProxy *)malloc(sizeof(GamePlayerProxy)); if(!pGamePlayerProxy) { return NULL; } memset(pGamePlayerProxy, 0, sizeof(GamePlayerProxy)); pGamePlayerProxy->pGamePlayer = CreateGamePlayer( (IGamePlayer *)pGamePlayerProxy, pName); /*创建被代理者*/ pGamePlayerProxy->DeleteGamePlayerProxy = DeleteGamePlayerProxy; pGamePlayerProxy->gmplayer.login = Proxylogin; pGamePlayerProxy->gmplayer.killBoss = ProxykillBoss; pGamePlayerProxy->gmplayer.upgrade = Proxyupgrade; pGamePlayerProxy->gmplayer.DeleteIGamePlayer = pGamePlayerProxy->DeleteGamePlayerProxy; return pGamePlayerProxy;}/*场景*/void main(){ /*定义一个代理者*/ IGamePlayer *pPlayProxy = (IGamePlayer *)CreateProxy("zhangsan"); //转换为抽象类, 即场景只依赖于抽象类 /*开始打游戏,记下时间戳*/ printf("game start time is : 2014-1-21 9:00\n"); /*代理登录*/ pPlayProxy->login("zhangsan", "password", pPlayProxy); /*代理打怪*/ pPlayProxy->killBoss(pPlayProxy); /*代理升级*/ pPlayProxy->upgrade(pPlayProxy); /*游戏结束*/ printf("game end time is :2014-1-21 10:00"); /*释放资源*/ pPlayProxy->DeleteIGamePlayer(pPlayProxy);}
go语言如何接入代码demo
发布时间 2022-05-09
go语言启用资源:package mainimport ("fmt""io/ioutil""net/http""net/url")//sock5func socksproxy() {urli := url.URL{}urlproxy, _ := urli.Parse("http://测试:端口")client := &http.Client{Transport: &http.Transport{Proxy: http.ProxyURL(urlproxy),},}rqt, err := http.NewRequest("GET", "http://myip.top", nil)if err != nil {println("接口获取失败!")return}rqt.Header.Add("User-Agent", "Lingjiang")//处理返回结果response, _ := client.Do(rqt)defer response.Body.Close()body, err := ioutil.ReadAll(response.Body)if err != nil {return}fmt.Println("socks5:", string(body))return}//http代理func httpproxy() {urli := url.URL{}urlproxy, _ := urli.Parse("http://测试:端口")client := &http.Client{Transport: &http.Transport{Proxy: http.ProxyURL(urlproxy),},}rqt, err := http.NewRequest("GET", "http://myip.top", nil)if err != nil {println("接口获取失败!")return}rqt.Header.Add("User-Agent", "Lingjiang")//处理返回结果response, _ := client.Do(rqt)defer response.Body.Close()body, err := ioutil.ReadAll(response.Body)if err != nil {return}fmt.Println("http:", string(body))return}//本机地址func httplocal() {client := &http.Client{}rqt, err := http.NewRequest("GET", "http://myip.top", nil)if err != nil {println("接口获取失败!")return}rqt.Header.Add("User-Agent", "Lingjiang")//处理返回结果response, _ := client.Do(rqt)defer response.Body.Close()body, err := ioutil.ReadAll(response.Body)if err != nil {return}fmt.Println("本机:", string(body))return}func main() {httplocal()httpproxy()socksproxy()}
Python如何接入代码demo
发布时间 2022-05-09
代码参考:#coding=utf-8import requests#请求地址targetUrl = "https://www.baidu.com"#代理服务器proxyHost = "ip"proxyPort = "port"proxyMeta = "http://%(host)s:%(port)s" % { "host" : proxyHost, "port" : proxyPort,}#pip install -U requests[socks] socks5 # proxyMeta = "socks5://%(host)s:%(port)s" % {# "host" : proxyHost,# "port" : proxyPort,# }proxies = { "http" : proxyMeta, "https" : proxyMeta}resp = requests.get(targetUrl, proxies=proxies)print resp.status_codeprint resp.text
Selenium语言如何接入代码demo
发布时间 2022-05-09
Selenium启用资源:Python selenium http/socks5:#coding=utf-8from selenium import webdriver# 代理服务器proxyHost = "ip"proxyPort = "port"proxyType='http' #socks5# 代理隧道验证信息service_args = [ "--proxy-type=%s" % proxyType, "--proxy=%(host)s:%(port)s" % { "host" : proxyHost, "port" : proxyPort, } ]# 要访问的目标页面targetUrl = "http://baidu.com"driver = webdriver.PhantomJS(service_args=service_args)driver.get(targetUrl)print driver.titleprint driver.page_source.encode("utf-8")driver.quit()